The third new mechanic is the Counter-Attack, in which the player is allowed to counter an enemy's attack when the opportunity arrives (a few seconds before the enemy's attack lands on the player). This automatically targets the closest enemy and is vital in trying to stun weaker enemies briefly so players can distance themselves or perform a follow-up melee. This enables players to perform a rapid shot from their equipped weapon with the cost of one stamina bar. Another new mechanic is the Quick Shot ability. The new slide move can be used to move quickly past enemies, pass under certain small gaps and also stun enemies (or break time or combo crystals in Mercenaries mode and other objects in the additional modes). While laying on their back, the player is also able to crawl forward or backward as well as roll to any side with the added benefit of stamina recharging faster than when standing. Players will be able to dive backwards or slide forwards, as well as diving from one side to another. Capcom has also added many other new features and mechanics.Īside from the new cover system, a dodge mechanic has been added. Resident Evil 6 uses the same over-the-shoulder view as Resident Evil 4 and Resident Evil 5, however with a new gameplay mechanic that allows players to slowly move while shoot. Unlike previous games, the player doesn't need a Quick-time Event to perform a dodge/evade. Evade: A new mechanic added in Resident Evil 6.